How do you....

Joined: 2007-11-07

ive seen in a lot of tracks a trick where you hook the loop on the front of the sled onto a series of slanted lines to fling him up. How would i go about doing this?
Srry if this isnt very clear

Joined: 2008-03-10

ER ....... HUH Shrug

Joined: 2007-12-04

zim, plz don't post if u don't kno

here's my explanation of wells....
It's actually pretty complicated. If one of the 'points' is below a line it gets pulled up. There are 'points' at the shoulder, both hands, the butt, both feet, the two pegs of the tail, the place where the string meets the sled, and a little in front of where the sled just starts to curve. Bosh is connected to the sled by the string and his butt. The butt connection is stiff and the string is loose (both are elastic). when the different points get pulled in certain directions these connections are stressed in diff ways, sometimes pulling bosh off of the sled. the farther a point is from the line, the stronger the well, but the well will also have a harder time activating. The bigger the line is, the easier it is to connect. There is a maximum distance for wells. The wells in the online beta tests activate over 1 frame. The mobile wells are very weak and constantly activate. It takes a lot less accelleration in the mobile version to rip bosh off of the sled than it does in the online betas.

you've got to make concecutive wells on ONE point. However, wells aren't strong enough to make bosh go up in the mobile version b/c the wells were (unfortunately) intentionally designed to constantly activate. The basis of flings in the online betas is to exploit the fact that if you do wells rapidly, bosh will have a very high acceleration but won't die.

Joined: 2008-06-12

Rawk it is realy hard trust me